Imagination and Play in the Electronic Age is a fascinating description of the way that TV, video games, and computers shape both our real life actions and our imaginative worlds. The Singers combine impressive scholarship with deep insight about the dangers and potential benefits of the increasing role of electronic media in the lives of children and adults--and in the end, offer an 3/5(1). But should all electronic media be banned from children’s lives? Calmly and authoritatively, the Singers argue that in fact some screen time can enrich children’s creativity and play, and can even promote school readiness. With guidance from parents and teachers, empathy, creativity, and imagination can expand and intensify in the. Imagination and Play in the Electronic Age - Kindle edition by Dorothy G. Singer, Jerome L. Singer. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Imagination and Play in the Electronic Age.3/5(1). Download Citation on ResearchGate | On Jan 1, , Dorothy G. Singer and others published Imagination and play in the electronic age. Imaginative play is a vital component to normal child development. [This post was co-authored with Jerome L. Singer and Dorothy G. Singer] Many people often think of play in the form of images of. Imagination and Play in the Electronic Age: A Book Review. They suggest many computer games and programs that provide opportunities for imagination and constructive play (e.g., 5th Dimension after school curriculum, games coming out of LEGO Lab), and that certain computer games (e.g., Marble Madness) enhance visualization skills. Imagination and play in the electronic age. [Dorothy G Singer; Jerome L Singer] Home. WorldCat Home About WorldCat Help. Search. Search for Library Items Search for Lists Search for Contacts Search for a Library. Create lists, bibliographies and reviews: or Search WorldCat. Find items in libraries near you. Mar 31, · Imagination and Play in the Electronic Age book. Read reviews from world’s largest community for readers. Television, video games, and computers are easi /5.
Berk, L. Similar Items. In one long-term study, heavy viewers of violent TV, especially boys, showed greater likelihood of serious acts of aggression, spousal abuse , or other criminal behaviors as adults. Golinkoff, R. Continue Reading.
There are only a few ways in which you could receive a true travel discount. I'm going to link back to you. Author's Bio:. Is Pretend Play Good for Kids? I totally agree with other commentators that children need to play with parents. Dani Saliani marked it as to-read Oct 11,
Error rating book. Home About Help Search. First Name:. Such intellectually creative games emphasize ingenuity in detecting escape routes, identifying and discriminating friends or hostile magical figures, and choosing appropriate wizardry. More Posts. In the chapter titled 'Adrift in Cyberspace, ' the authors discuss the implications of children set free in that vast territory. Aside from concerns over violence in electronic media, computers still have cautions.