Consecutive time spent playing video games in selected countries worldwide in (in minutes) Frequency of downloading free video games in the United States as of January . May 27, · According to Nielsen, the average U.S. gamer age 13 or older spent hours a week playing video games during That’s up from hours in , which was up from hours in Author: Doug Aamoth. The timeline shows data on the monthly time spent per capita with a game console in the United States from the second quarter of to the second quarter of video game sales in By these standards, there are currently over 34 million core gamers in the United States, and they are playing video games for an average of 22 hours every week. That sounds like a lot, but keep. Playing Video Games as a social outlet. 54% of the most frequent gamers play with others 53% of the most frequent game players feel video games help them connect with friends 42% of the most frequent game players feel video games help them spend time with family Hours per week spent playing with others online: Hours per week spent playing. Jun 18, · Time spent on tablets peaked in and has dropped about a minute since then, to 69 minutes. Even the rate of growth in smartphone minutes is slowing, estimated at % in and just % in Apps account for over 90% of internet time on Author: Yoram Wurmser. Apr 29, · The average guy who plays games is 35; the average woman is 59 percent of those who play games on a regular basis are men; 41 percent are women. The average gamer has been playing video games Author: Allegra Frank. Jul 17, · On the average day in , the average American age fifteen and older spent about 15 minutes playing games, up from 10 minutes in , according to the survey.
Cynopsis Media, There were approximately instances of eSports sponsorships among retail in the U. We can speculate as to why this is. Question: How many hours each week do you spend playing video games? Nintendo, Nintendo Switch sold 4. Social Blade, syndicate places third among the list of the most popular Twitch channels as of February , with 2. More than 50 percent will not continue to make purchases or play games on sites that have previously suffered a security breach.
Newzoo, With the growth of esports and interactive online gaming communities such as Twitch, watching people play video games is rising in popularity. We provide you with detailed information about our Corporate Account. GeekWire, Tutorials and first steps. Bank of America, Xbox had an estimated installed base of 4 million units in , down from 25 million units sold in